Games

23rd June 2013
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To The Tower: MSJW Edition

Well, my Midsummer Jam Week game is playable. It’s woefully unbalanced, and plausibly still buggy in places, but it’s playable. So I reckon it’s time …

18th June 2013
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Idea: As-Yet-Unnamed Office Building Game

Two more game jams are upon us. There’s the Midsummer Jam Week, with the theme ‘Growth’ and subtheme ‘Secrets’. Then there’s the month-long No Future …

9th June 2013
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Sleight: GPCv18 Edition

Well, my previously unnamed strategy game is now complete. The Game Prototype Challenge themes this time around were “Homelessness” and “Magic”. And I was flailing …

4th June 2013
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GPCv18 Idea: As-Yet-Unnamed RTS

Good news, my job sent me on a week-long HTML5 course! I now have quite a lot more clue about (among other things) how to …

28th April 2013
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Abstract: LD Edition

First Ludum Dare of the year, and I’ve finished it in 24 hours. That was unexpected… Since this LD’s theme is “Minimalism”, I’ve made a …

12th April 2013
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Quantum On The High Seas: GPCv17 Edition

My game for GPCv17, Quantum On The High Seas, is now finished. It’s pretty much an exact implementation of my original sketch from before. I …

8th April 2013
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Game Idea: Quantum On The High Seas

This month’s Game Prototype Challenge has been announced, the themes are Entanglement and Islands. So, crazy person that I am, I’ve decided to make a …

2nd April 2013
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I Have Minions: 2nd April Update

Yesterday, I announced that I was working on an Android game, I Have Minions. Yesterday was also April Fools’ Day. Today is 2nd April, so …

1st April 2013
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In Progress: I Have Minions

I just thought I should probably let you all know what I’ve been working on since the end of 7DRL. I Have Minions is an …

22nd March 2013
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Lurk Under Wires: Post-7DRL Bugfix Edition

Okay, so it turns out the original version of Lurk Under Wires had a few quite nasty bugs in it. If you knew what you …