To The Tower: MSJW Edition
Well, my Midsummer Jam Week game is playable. It’s woefully unbalanced, and plausibly still buggy in places, but it’s playable. So I reckon it’s time …
Idea: As-Yet-Unnamed Office Building Game
Two more game jams are upon us. There’s the Midsummer Jam Week, with the theme ‘Growth’ and subtheme ‘Secrets’. Then there’s the month-long No Future …
Sleight: GPCv18 Edition
Well, my previously unnamed strategy game is now complete. The Game Prototype Challenge themes this time around were “Homelessness” and “Magic”. And I was flailing …
GPCv18 Idea: As-Yet-Unnamed RTS
Good news, my job sent me on a week-long HTML5 course! I now have quite a lot more clue about (among other things) how to …
Abstract: LD Edition
First Ludum Dare of the year, and I’ve finished it in 24 hours. That was unexpected… Since this LD’s theme is “Minimalism”, I’ve made a …
Quantum On The High Seas: GPCv17 Edition
My game for GPCv17, Quantum On The High Seas, is now finished. It’s pretty much an exact implementation of my original sketch from before. I …
Game Idea: Quantum On The High Seas
This month’s Game Prototype Challenge has been announced, the themes are Entanglement and Islands. So, crazy person that I am, I’ve decided to make a …
I Have Minions: 2nd April Update
Yesterday, I announced that I was working on an Android game, I Have Minions. Yesterday was also April Fools’ Day. Today is 2nd April, so …
In Progress: I Have Minions
I just thought I should probably let you all know what I’ve been working on since the end of 7DRL. I Have Minions is an …
Lurk Under Wires: Post-7DRL Bugfix Edition
Okay, so it turns out the original version of Lurk Under Wires had a few quite nasty bugs in it. If you knew what you …