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9th June 2013
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Sleight: GPCv18 Edition

Well, my previously unnamed strategy game is now complete. The Game Prototype Challenge themes this time around were “Homelessness” and “Magic”. And I was flailing …

4th June 2013
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GPCv18 Idea: As-Yet-Unnamed RTS

Good news, my job sent me on a week-long HTML5 course! I now have quite a lot more clue about (among other things) how to …

21st May 2013
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Ludum Dare results…

The Ludum Dare voting is over, and Abstract apparently did pretty well! #9 Innovation 4.31 #15 Theme 4.40 #32 Audio 3.95 #39 Mood 3.91 #56 …

28th April 2013
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Abstract: LD Edition

First Ludum Dare of the year, and I’ve finished it in 24 hours. That was unexpected… Since this LD’s theme is “Minimalism”, I’ve made a …

12th April 2013
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Quantum On The High Seas: GPCv17 Edition

My game for GPCv17, Quantum On The High Seas, is now finished. It’s pretty much an exact implementation of my original sketch from before. I …

9th April 2013
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Bitcoins…

Things seem to be happening in the world of Bitcoins right now. The things themselves seem to be in the middle of a Cyprus-fuelled bubble …

8th April 2013
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Game Idea: Quantum On The High Seas

This month’s Game Prototype Challenge has been announced, the themes are Entanglement and Islands. So, crazy person that I am, I’ve decided to make a …

2nd April 2013
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I Have Minions: 2nd April Update

Yesterday, I announced that I was working on an Android game, I Have Minions. Yesterday was also April Fools’ Day. Today is 2nd April, so …

1st April 2013
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In Progress: I Have Minions

I just thought I should probably let you all know what I’ve been working on since the end of 7DRL. I Have Minions is an …

24th March 2013
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Sketch: Another Homeworld-ish Game UI

After being distinctly not-happy with the last Homeworld UI sketch, I’ve done another one. Yes, I’ve been playing a fair bit of Deus Ex Human …