Game Idea: Quantum On The High Seas
This month’s Game Prototype Challenge has been announced, the themes are Entanglement and Islands. So, crazy person that I am, I’ve decided to make a game about desert island resource management and quantum polarisation mechanics.
You have a group of islands, which produce eight different resource “particles”: fire, wood, bananas, rum, plants, anti-wood, anti-bananas and anti-rum. Opposites (such as bananas and anti-bananas) annihilate when brought into contact, getting you extra points and some more time on the clock. Your task is to keep the islands particle-free.
To mix things up a bit, some islands will have Polariser buildings. If you bring rum to a rum/anti-rum building, the rum will stay the same; if you bring wood to a rum/anti-rum building, nothing will happen, because rum/anti-rum and wood/anti-wood are at right-angles to each other on the wheel. But if you bring bananas to a rum/anti-rum building, then because bananas are close to rum, then 75% of the time the bananas will turn into rum. The remaining 25% of the time, they’ll turn into anti-rum. Are you keeping up with all this?
Now, to properly bring in the Entanglement theme, you’ll sometimes see boats bringing pairs of entangled white particles. These particles are in a quantum state where they’ve not decided what they are yet – if you bring one these to your rum/anti-rum building, one will become rum. The other one, regardless of where it is, will instantly become anti-rum.
I’m hoping all this will make more sense when you’re actually playing. Now the only thing I’m wondering is, what should I use to make this game? I was meaning to have a look at Cocos2d-X or haXe-nme to make this month’s game, but I’m not sure I’ll have enough time between now and the end of the week to make this pretty-complex game *and* learn a new framework. Should I just stick with what I know and use Love2D? My mental picture of this game has a touchscreen, but I’m not sure how well it would actually work without a tablet-sized one, and I don’t have a tablet… Hmm.
go for LÖVE or corona, both lua and if you keep the graphic stuff abstract enough you could release on either.
And I hate anti-rum, it makes me cry :´(