#pragma once
#include <stdint.h>
struct t40;
#include "t204.h"
#include "t31.h"
#include "t113.h"
struct  t551 
{
	t40* f0;
	t31  f1;
	t113  f2;
	t31  f3;
	int32_t f4;
};
// Native definition for marshalling of: UnityEngine.SkeletonBone
struct t551_marshaled
{
	char* f0;
	t31  f1;
	t113  f2;
	t31  f3;
	int32_t f4;
};
