#pragma once
#include <stdint.h>
struct t40;
#include "t204.h"
#include "t552.h"
struct  t553 
{
	t40* f0;
	t40* f1;
	t552  f2;
};
// Native definition for marshalling of: UnityEngine.HumanBone
struct t553_marshaled
{
	char* f0;
	char* f1;
	t552  f2;
};
