#pragma once
#include <stdint.h>
#include "t204.h"
#include "t91.h"
#include "t403.h"
struct  t384 
{
	int32_t f0;
	t91  f1;
	t91  f2;
	t91  f3;
	float f4;
	int32_t f5;
	int32_t f6;
};
// Native definition for marshalling of: UnityEngine.Touch
struct t384_marshaled
{
	int32_t f0;
	t91  f1;
	t91  f2;
	t91  f3;
	float f4;
	int32_t f5;
	int32_t f6;
};
