#pragma once
#include <stdint.h>
struct t291;
struct t291_marshaled;
struct t513;
#include "t65.h"
#include "t37.h"
struct  t291  : public t65
{
	t37 f0;
};
struct t291_SFs{
	t291 * f1;
	t291 * f2;
	t513 * f3;
};
// Native definition for marshalling of: UnityEngine.Event
struct t291_marshaled
{
	intptr_t f0;
};
