#pragma once
#include <stdint.h>
#include "t65.h"
#include "t37.h"
struct  t100  : public t65
{
	int32_t f0;
	t37 f1;
};
// Native definition for marshalling of: UnityEngine.Object
struct t100_marshaled
{
	int32_t f0;
	intptr_t f1;
};
